UX/UI design and prototype, before the code
The first phase of every project is a clickable prototype tested with the end users: UX problems are fixed there, and development starts from UI that is already validated.
- 01
A call, then a visit on site
We start with a call, free of charge. Then a visit on site, to see how you work today: who does what, with which tools, where time is lost. From there we decide the scope of the project together.
- 02
We design a clickable prototype
Screens you can click, with your own cases in them, so you can see what the software will be like before building it.
- 03
The people who will use it test it
The fixes are made on the prototype, when changing costs little: you try it, we correct it and you try again until you approve it. If after the prototype you decide not to go ahead, the screens and the design stay yours.
- 04
Then we write the code
The approved prototype is the specification the team works on, and whoever designs is part of it: on the marketplace for a scrap metal trading company (14 months, five people) and on the travel expenses software for a company with 1,200 employees (8 months, four people) there was a UX/UI designer.

Simone Leonello · UX/UI Designer, dotenv
Designs the interfaces and prototypes of our projects.
Tell us what you want to build.